#pragma once
#include "Entity.h"

class Player : protected Entity
{
private:
	Input* m_pInput;
	int m_speed;
	int bulletIndex;
public:
	Player();
	~Player(){}
	void initialize(LPCWSTR fileName);
	void initialize(LPCWSTR fileName, V2DF position, float scale, float rotation);
	void update(float dT);
	void render();
	void release();
};